Square Enix Crisis Core: Final Fantasy VII – Sony PSP

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Square Enix Crisis Core: Final Fantasy VII – Sony PSP
Square Enix Crisis Core: Final Fantasy VII – Sony PSP

Original price was: £56.00.Current price is: £36.92.

Square Enix Crisis Core: Final Fantasy VII – Sony PSP Price comparison

Square Enix Crisis Core: Final Fantasy VII – Sony PSP Price History

Square Enix Crisis Core: Final Fantasy VII – Sony PSP Description

Square Enix Crisis Core: Final Fantasy VII – Sony PSP

Step into the emotionally charged world of Crisis Core: Final Fantasy VII with the Sony PSP. Released on June 2, 2010, this iconic RPG lets players delve deeper into the prelude of the legendary Final Fantasy VII saga. For gamers and fans alike, this title offers a unique blend of compelling storytelling and dynamic gameplay that has made it a treasured piece of the gaming landscape.

Key Features of Crisis Core: Final Fantasy VII

  • Engaging Storyline: Experience the life of Zack Fair, a young SOLDIER, as he uncovers secrets that lead to dramatic events in FFVII.
  • Stunning Graphics: The graphics are visually captivating on the portable Sony PSP platform, enhancing your gaming experience.
  • Dynamic Combat System: Featuring an innovative real-time combat system that blends strategy with action, keeping players engaged.
  • Character Development: Customize and develop Zack’s abilities through an extensive Materia system, allowing for unique gameplay strategies.
  • Iconic Music: The score, orchestrated by the renowned Nobuo Uematsu, enriches gameplay with familiar tunes that evoke nostalgia for longtime fans.

Pricing Comparison Across Different Suppliers

When considering the price of Crisis Core: Final Fantasy VII – Sony PSP, shoppers will find a range of offers across multiple eCommerce platforms. Prices typically range from $19.99 to $39.99, depending on the seller’s inventory condition and shipping fees.

For the most accurate decision, it’s essential to utilize our price comparison feature, comparing offers to ensure you are getting the best deal available today. Current trends show that prices have fluctuated recently, reaching a peak during holiday seasons, making it a great time to purchase if you see a lower listing!

6-Month Price History Insights

Analyzing our 6-month price history chart for Crisis Core: Final Fantasy VII, you will notice significant price movements. Initially priced around $35, it has seen gradual drops, with the average price resting between $25 and $30. Recent trends indicate a potential upward shift as demand influences resale values, particularly leading up to promotional events like Black Friday or results from renewed interest in the Final Fantasy franchise. Keeping an eye on this chart might help you secure this title before prices escalate again.

Customer Reviews and Feedback

Customer feedback on Crisis Core: Final Fantasy VII is a mix of admiration and constructive criticism. Positive reviews highlight the gripping narrative and emotional depth, with many players appreciating the character development of Zack Fair and the connections to the original Final Fantasy VII storyline. The combat system is often praised for its immediacy and engaging mechanics, enhancing the overall gameplay experience.

However, some customers have noted drawbacks, including the game length and reliance on collectible mechanics that can feel overwhelming for new players. A few critiques mention the game’s relatively short duration, which might leave players wanting more. Nevertheless, the overall sentiment remains overwhelmingly positive, as many agree this is a must-play for any RPG fan.

Explore More through Unboxing and Review Videos

Enhance your overall understanding and experience of Crisis Core: Final Fantasy VII by checking out various unboxing and review videos available on YouTube. These videos feature in-depth gameplay and reviews from fellow players, offering you a visual insight into the mechanics as well as the emotional storytelling that this game embodies. Discover gameplay strategies, character builds, and special tips that make your gaming experience even more rewarding!

In summary, Crisis Core: Final Fantasy VII – Sony PSP is not just a game; it’s a journey of growth and self-discovery wrapped in stunning visuals and emotional depth. Whether you are a seasoned Final Fantasy fan or a newcomer eager to explore its universe, this title promises an unforgettable experience.

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Square Enix Crisis Core: Final Fantasy VII – Sony PSP Specification

Specification: Square Enix Crisis Core: Final Fantasy VII – Sony PSP

Computer Platform

Sony PSP

Global Trade Identification Number

00662248907222

UPC

662248907222

Release date

June 2, 2010

Product Dimensions

3.2 Ounces, 7 x 4.25 x 0.75 inches

Type of item

Video Game

Rated

Teen

Item model number

662248907222

Is Discontinued By Manufacturer

No

Item Weight

3.2 ounces

Manufacturer

Square Enix

Date First Available

February 22, 2008

ASIN

B0014X7SQ6

Item Weight (ounces)

3.2

Square Enix Crisis Core: Final Fantasy VII – Sony PSP Reviews (9)

9 reviews for Square Enix Crisis Core: Final Fantasy VII – Sony PSP

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  1. Daniel

    Cómo se muestra en las fotos, el producto me llegó en muy mal estado, ni siquiera estaba sellado, pareciera que fue alguna unidad usada o que devolvieron (que es lo mismo al final de cuentas), así que procedí a devolverlo.

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  2. Ali

    This game is divine. I had it when it came out in 2007. And played it a lot out of my old psp collection.
    The game is of course a prequel to FFVII. It follows Zack, Clouds old friend/mentor?. This game of course is real time action and not turn based. It follows a linear story BUT there are side missions and places to explore around Midgar and the Slums. There are cameos of the protagonists of FFVII everywhere and origin stories.
    The game play is great although it will get a little dull after awhile.
    The soundtrack is nice and captivates surroundings and cut scenes well.
    The cut scenes are the pinnacle of the power the psp can bring, to screen the most HD images ever!
    There is materia to be found, bosses to fight, and little scavenger hunts to partake.
    I personally recommend this game because an average gamer wouldn’t need to play FFVII yet. Like myself. Though I do own it now. Crisis Core is truly among the best games in the PSP era. It showed class and raised the bar for the handheld, before MGS PEACE WALKER. It is without a doubt a beautiful game to own. And the the sole message this game can leave a player is; “Embrace your dreams and protect your HONOR as SOLDIER.” Five stars for this masterpiece.
    P.S. And wait til FFVII “REMAKE” comes out. You’ll see why this game was worth it. And yes play the Original PS1 FFVII, its a timeless gem.

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  3. Kwing

    (While pasted from GameFAQs, I did write the original review there.)

    GRAPHICS:
    Nearly flawless. I would have said these were perfect a few months ago, but after playing MGS: Peace Walker, my horizons were slightly expanded. Still incredible, though. The menu layout is nice and fancy, while maintaining a certain simplicity to it, as well as stylistic similarities to the original Final Fantasy VII. The faces are pretty good too, although, the certain animations some characters have are overused. The main character Zack has a few that are done way too often. For instance, when he’s upset, he has this exaggerated animation in which he hangs his head, and when he’s surprised, he has this (also exaggerated) flinching animation. Plus, the different qualities of cutscenes had my head spinning in circles for a very long time. The lowest quality have only preset animations and text with no voices. The next highest on the list has voice acting, but still the same low quality animations. The next highest up from that has graphics that are the same as the others, only rendered differently so the edges on any given shape look a little smoother, while the highest quality graphics are completely from scratch and look incredible (though there are very few of them throughout the game). However, even the ‘worst’ graphics still look great, and the animations likewise. Although, like other Final Fantasy releases, some enemies are just recolored versions of others, or worse, differentiated only by stats (Cockatrice+ or Cockatrice++). The overdrives, or special attacks, look excellent, and there’s a cool spinning sword trail that appears every time you hit an enemy. Oh, and before I close this, I have to mention the summons, which look absolutely amazing. And if you’re lucky, you’ll be seeing plenty of them throughout the game.

    SOUND:
    The sound effects are crisp, realistic, fitting, and don’t get repetitive at all, while the voice acting is top-notch and sounds just like you would imagine. Zack, Cloud, and Sephiroth have particularly good voicing, although Aerith’s voice actress wasn’t quite the same quality. The music is pretty good, but some themes get repetitive. As a whole, though, all of the battle themes and remixed FFVII songs sound great, and while many songs sound worse when redone, I can confidently say that Crisis Core was not subject to this particular pitfall.

    STORY:
    Second-class SOLDIER Zack works under the worldwide and immensely powerful Shinra Power Electric Company, protecting its base in Midgar. He aspires to be a first-class and is being mentored by the first-class SOLDIER Angeal. After several SOLDIER operatives go missing, Zack and SOLDIER first-class Sephiroth are sent out to find them, and as they do, the dark secrets of Shinra will slowly dawn on Zack, who, while loyal to Shinra, has an iron-strong loyalty to his friends. Players of the original FFVII will know some of what happens, but as powerful and emotional as it was meant to be, I couldn’t feel for the characters, mostly because none of them had any unique traits or personality quirks. To make someone feel for a character, something unique and irreplaceable has to be evident in them, and Square Enix failed to do this.

    GAMEPLAY:
    The battle system in Crisis Core is totally unique, and with it comes a lot of good news and a lot of bad news. You run around freely using the analog stick or D-pad, and you cycle through your actions (Attack, Items, and any actions granted by materia) with the [L] and [R] shoulder buttons. Pressing X allows you to immediately perform that action. Attacking makes Zack run toward whichever enemy is targeted (chosen by which direction he’s facing) and perform a physical attack with his sword. Consecutive slashes will build up a combo, increasing in power for four hits. Other enemies caught in the slash will also take damage. Selecting items will bring you to a submenu with all of your usable items, which are cycled with the shoulder buttons as well, or canceled with O. Using an item requires Zack to stand still for a minute to consume the item, after which he can continue fighting. Spells are cast similarly with MP, although some materia enables slower, faster, or simply different physical attacks at the cost of AP. The Square button allows Zack to perform a roll to dodge attacks at the cost of 1 AP, and the Triangle button allows Zack to hold up his sword in defend mode. Each time he’s hit, he’ll take minimal HP damage and some AP damage as well. When fighting multiple enemies, though, the defense mechanism is pretty useless, as enemies will attack him from behind and land critical hits. Similarly, though, when an enemy isn’t actively facing your direction, Zack can run around and land critical hits on them from behind as well.

    The two main problems with the gameplay are the camera and the boss behaviors, as well as the small but annoying factor of Status Ailments, and the Flee function, which is coked out. The game controls implemented no combo buttons, thus the controls lack the buttons for camera control at all, and it’s extremely hard to see enemies when fighting multiple ones at a time. At least the camera could have been by default a little more vertical, but you’re denied even that. Thus, battles that would normally have been easy, due to being able to dodge 90% of attacks, are brutally hard due to the fact that you can’t see an enemy and don’t know when they’re attacking.

    And the boss battles are also a joke, especially when your arena has INVISIBLE WALLS. Some blurring, discoloration, or maybe graphically represented walls would be a nice if you could at least know why you suddenly can’t move in this direction. Bosses also love to knock you down AS YOU’RE GETTING UP. Plus they can deal pretty insane damage if you’re not prepared, so you have to just not take damage. How? In one battle you have to attack three or four times and then wait for the boss to decide to attack you repeatedly until it decides to stop. How do you know it’s done? When it stands stupidly, not doing anything. The DMW also disrupts the flow of gameplay, especially in these hard battles. Their Limit Breaks are also implemented horribly. You watch, unable to do anything, as they unleash an attack that does tons of damage. Sure, when it’s done you can heal, but this does nothing except require you to maintain a quotient of health above a certain amount just in case the boss decides to use it.

    A similar deterrent is the system of statuses. The status ailments inflicted and received are very nasty, and worst of all they never miss! That includes Death status as well. Poison, Stop, and Stun can all cause you to lose a battle, even if it’s just because Poison is making you flinch when you’re trying to attack, rather than the HP loss being a problem. But Stop and Stun especially make you completely helpless, and while you can get equipment that wards off these statuses, the game doesn’t ask ‘how well can you cope with these?’ but rather ‘how many slots do you have to sacrifice for this particular battle?’.

    The Limit Break system is different as well, implementing a DMW system (Digital Mind Wave). Basically it’s a 6-slotted slot machine that spins and stops as the battle endures, consuming SP gained from previous battles and sacrificed materia. There are three slots for numbers and three for faces of main characters Zack has met. When the numbers line up in certain ways, Zack gains certain buffs such as Null Physical Damage, All Attacks Critical, No MP Cost, etc. When the left and right faces match up, your phase is modulated. Or rather, the battle is paused, and you wait for the middle slot to stop. If during a Modulating Phase, two numbers are aligned, the materia assigned to the slot of the same number will level up. If three are, the materia levels up twice. And if the numbers are all 7s, Zack himself levels up. Gaining invisible experience from battles increases the chances of a level up. And if during a Modulating Phase, the middle face lines up with the other two, your power is surged and you perform a Limit Break and recover some HP, MP, and AP. Each limit is different, but most generally just damage enemies (though some bestow special statuses upon Zack). In addition to the characters on Zack’s DMW, there are also summons and other attacks from ‘Chocobo Mode’ that behave somewhat differently. Most notable are the summons Odin (which instantly kills enemies), Phoenix (which damages all enemies and gives Zack Raise, aka Reraise), and the Moogle from Chocobo Mode, which levels up ALL of Zack’s equipped materia by the number of the level used. All in all, the DMW system is extremely balanced for being a slot machine, but unfortunately, it’s still completely out of your control, and not being able to choose when you perform a Limit Break takes a lot of strategy and planning out of the game.

    When out of battle, the Square button brings up a map of the area Zack is in (when his ‘signal’ is working), and Triangle brings up your menu, where you can use items, equip things, use and fuse materia, shop online, read mail, and go on missions (if you’re at a Save Point). The shoulder buttons are also switched to camera control. My biggest gripe about the equipment is that you can automatically set your equipment to the strongest for attack or defense, but you can’t see what the equipment will look like until you change it. Normally you see a screen showing what you’ll be equipping, along with an confirmation button, but not so in this game. When it comes to materia, though, I really like the way it works. Certain materia grant certain abilities, but also stat boosts. As it levels up, the stat boost increases along with the power of the materia’s casting strength. Through materia fusion, you can create new and powerful materia at the cost of SP, and fusing high level materia will yield even greater results (Fire + Poison = Dark Fire), but even neater, certain stat boosts will be retained under certain conditions while others will not. Still others may maintain the same boost, but have its effects amplified. And fusing mastered materia into a level 1 materia will allow you to level it up again to crank its stat boost up even higher. The customization that comes out of this is simply fantastic, though later on when your equipment becomes more and more powerful, certain materia will become indispensable and you’ll find yourself using the same combinations as everyone else.

    Moving on, by far my favorite feature of the main menu are missions. When at a Save Point, you can go on a mission that usually requires you to run through an area and defeat the boss battle at the end, which can either be one enemy or several. Each mission has a reward, and missions are unlocked by talking to people around Midgar, or by progressing the story. There are 300 missions in total, and half of them are harder than the final boss itself. Since missions can be repeated and only put you back to your Save Point when you lose, they make it impossible for you to get stuck at a certain area, because you can just keep grinding on missions if need be. Some even have storylines that progress slowly through each mission category. Combined with the online shopping feature, you really can’t get stuck. The extensiveness of this feature is great and provides sidequests and opportunity for work and reward.

    REPLAY VALUE:
    I played this game on Hard Mode only and have yet to experience it on Normal Mode, but it took me around 50 hours to beat it the first time. After that, you can start a New Game+, and a New Game++ after that. The next times around, you’ll be stronger and will be able to tackle tougher missions, and it’ll probably take a long time before you can conquer all 300.

    There is one problem I have to mention though. When you start a New Game+, many things are reset. For one, all of your key items (summons, Chocobo DMWs, extra equipment and materia slots) are reset, and even worse, your shops and mission progress are reset too! Your shops allow for a LOT of freedom, and you really need it to fight at the top of your game. As for missions… While this allows you to obtain the unique rewards from missions again (including one mission that has a 20 Elixir payout), you’ll have to redo dozens of missions, and worse yet, you’ll still have to follow a walkthrough to unlock all of your missions again, since missions are the only missable things in the game. I was hoping when I restarted, I could go on a leisurely killing rampage and not worry about talking to every single person in Midgar, but it looks like I have to do all of the mundane tasks over and over every playthrough! Not only that, but missions with status-inflicting enemies require you to dress very specifically. That’s another mundane task you’ll have to do over and over, just to build back up to where you were before! Sure, there’s replay value, but finding out I had to redo over 150 missions made me so disheartened I quit altogether and went back to playing Castlevania.

    FINAL RECOMMENDATION:
    This game is not an action-RPG as you know it. It’s a button masher that somehow ends up seeming almost turn-based, with some appeal and clever features, but also tons of tedious quests, even if it is lathered in beautiful graphics, amazing music, and a great storyline. I enjoyed this game, but it has plenty of dark sides that cannot be ignored. It is extremely tedious at times, and some battles are hard in a bad way rather than a fun way. Overall I enjoyed it, but as an action-RPG goes, I would recommend a handful of other games before this one.

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  4. Daniel

    Schnelle Lieferung guter Preis passt alles einfach super

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  5. James Skemp

    Final Fantasy VII was the game that made me want a PlayStation 1. I played Final Fantasy VII briefly after it was initially released at a friend’s house, then my own copies later in college on both the PC and PlayStation 1. So when I ordered a PlayStation Portable (PSP) recently it seemed like a no-brainer to pick up a copy of Crisis Core: Final Fantasy VII as one of my first games.

    Having previously played and enjoyed the Kingdom Hearts games for the PlayStation 2, this game was the perfect choice for my first PSP game, and is the major reason I’m extremely glad I didn’t pick up a PSPgo, and will continue to keep my PSP-3000 for as long as it works.

    Crisis Core tells the events that lead up to Final Fantasy VII (in fact ending with the opening of FF7), and I’ll admit the story is pretty moving (Lost Odyssey was the last game to make me tear-up, and I didn’t cry during FF7). The gameplay will be quite familar if you’ve played the PlayStation 2 Kingdom Hearts games, featuring a mix of real-time battles with RPG elements. Depending upon your preference for such things, it offers various simplified elements, such as the shop and leveling, which I think works fairly well.

    The game plays great on the PSP, offering fairly tight controls (movement via either the d-pad or stick), with great sound and video (as usual with Square (Enix), the CG videos are top-notch and they look great on the PSP).

    The game is UMD-only, and there seem to be no plans to make it available electronically. Compared to the other UMD game I’ve thus far played, Star Ocean: First Departure, the UMD seems to be read from fairly frequently, but loading times are fairly quick, and it’s something that you can easily ignore.

    To completion, with a number of optional missions finished, I put in a little over 27 hours into the game, and will definitely be putting more hours in to get near 100% on the optional missions, and perhaps even another playthrough (via new game plus).

    On the default difficulty I died once or twice (excluding those times a Phoenix Down kept me going), and those were more from stupidity then anything else. Generally, I’d say the game is fairly easy, with some fights a little more difficult than others. Unlike Final Fantasy VII it seems to be a little easier to be a completionist in this game, but since the main area is pretty spread out, those of this type might get a little bored walking back and forth (unless they’re following a guide).

    I give the game 5 stars of 5, as I found the game to be extremely enjoyable, and the amount of time put into it currently, and in the future, is vastly more than the price of entry.

    Recommended for fans of Final Fantasy VII, as well as those who enjoyed Kingdom Hearts on the PlayStation 2.

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  6. romeo2u2001

    My expectations were set at a pretty high standard considering the quality performance of products attached to this particular developer and it did not disappoint. This title was one of the many reasons why I considered purchasing a PSP again. I am quite satisfied with what I received and surprised on how fantastic the game looks and plays so many years later. A great number of games on the PSP have, and will continue to age gracefully over time, and this game alone proves that beyond all shadow of a doubt. Highly recommended for fans of Final Fantasy VII and for action RPG fans in general.

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  7. Jacob Berman

    The instruction manual alone deserves 4 stars, then the game itself brings it up to 5. One of the best games I’ve ever played.

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  8. Deadpool101

    セリフは英語のほうが自然でカッコいいです。とくにザック&エアリスの会話、スロット技も日本語にはない魅力があって楽しいです。唇も英語の発音に合わせており、日本語にはない表現が新鮮だったりします。

    自分は英語は苦手ですが、アルティマニアオメガに日本語セリフが記載してありますし、ストーリーを理解していればゲームを進めるには支障ないです。

    日本版CCの映像や言葉に飽きた方にはぜひ。

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  9. Voß Alexander

    One of the best games for the PSP! Especially if you are a fan of the Final Fantasy 7 story, then this is a must have title.

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